Monday 31 March 2008

Key Concepts for the Internet

Convergence : The Internet really is the biggest convergence technology available. It has every media available to view and download including, books, music, films, text, games etc. It can also be used in conjunction with other media technologies, for example, Internet on phones, games consoles etc.

Personalisation: The Internet offers a very personal experience as it is completely up to the user as to what they consume. They choose when and what they consume and how much they wish to consume at a certain time. They can even make their own, videos for example, and upload for other users to consume.

Interactivity: The Internet is extremely interactive as the user can pick and choose what they consume and spend time doing. Games can also be played on or over the Internet offering a fun and interactive experience.

Linear/Non-linear: The Internet is non-linear as the user chooses which links to click and where to go next. The user is never told what they should consume and in what order. Play lists of videos and songs can be made by the user so it is up to them what they do and in what order.

Democratisation: The Internet is very democratic as anyone can upload their opinion and express it with the world. Whether it be political, a review of a video game or the recipe for the worlds best sandwich, the users of the Internet can express themselves how ever they see fit on a number of websites including their own.

Digitisation: The Internet is digitised as it is made of 1s and 0s and binary level. All digital data is stored in this way which includes everything on the Internet and the Internet itself.

Thursday 27 March 2008

NMT draft questions page 12

1. Endism is the perspective that sees new technologies as replacing older ones.

2. A media ecosystem is media technologies interacting with each other and the audience.

3. Narrowcast is digital TV on demand, the audience gets to choose how and when they consume the shows, for example Sky Plus.

4. The Internet and the Web are different. The Internet is the link between computers, phones and other devices across the world. The Web is just one traffic type across the Internet. Another traffic type is peer-to-peer networking, for example.

5. Push medium is when the people who create the media decide what the audience will watch and then give that to them at the time they choose. Pull medium is when the audience only get the media if they decide to view it or “pull it out” to view. Push medium example could be Broadcast TV and pull medium The Web.

6. The positive aspect of blogging is that it requires audiences to be creative instead of passive and it is easier for them to express their views and opinions.

7. The internet has added another dimension to digital photography. A good example of this is flickr.com. People can post their own images for free and share with their friends or the whole world. Photos that are tagged can then be easily searched for by other people helping to share and spread the photos taken by users.

8. People are watching less TV because new technologies are requiring audiences to be less passive. People still watch TV shows but less and less are watching them via broadcast TV. On demand services like Sky Plus and BT Vision provide a lot of popular programs, for a small price, to watch any time. As well as TV being able to be legally and illegally downloadable via the internet. The increase in DVD sales and now Blu-Ray discs will mean TV and movies are able to be watched or bought at a small price, and ready to watch anytime.

9. Big companies like Microsoft and Apple are taking advantage of these changes and developing IPTV and on demand TV shows and movies to be downloadable via the internet. Though Apple’s iTunes, TV shows and movies are now available in the UK as well as most countries across the globe. Via Microsoft’s Xbox 360, films and games are downloadable directly to the console.

Wednesday 26 March 2008

New Media Tech

I have chosen gaming as my topic for new media technologies.

I will concentrate on violence in video games today and the moral concerns with violence in video games.

I will also focus on the "console war" going on between the 3 next-gen consoles xbox 360, ps3 and wii. Which is better and why?

And finally i will be looking at the future of video games, hugely graphical games like Crysis, games becoming more "real" eg. Second Life and other future tech such as virtual reality and Neurosky.